TsgcWebSocketClient | Receive Binary Messages

When client receives a Binary Message, OnBinary event is fired, just read Data parameter to know the binary message received.


procedure OnBinary(Connection: TsgcWSConnection; const Data: TMemoryStream);
var
  oBitmap: TBitmap;
begin
  oBitmap := TBitmap.Create;
  Try
    oBitmap.LoadFromStream(Data);
    Image1.Picture.Assign(oBitmap);
    Log(
      '#image uncompressed size: ' + IntToStr(Data.Size) +
      '. Total received: ' + IntToStr(Connection.RecBytes));
  Finally
    FreeAndNil(oBitmap);
  End;
end;

By default, client uses neAsynchronous method to dispatch OnMessage event, this means that this event is executed on the context of Main Thread, so it's thread-safe to update any control of a form for example.

 

If your client receives lots of messages or you need to control the synchronization with other threads, set NotifyEvents property to neNoSync, this means that OnMessage event will be executed on the context of connection thread, so if you require to update any control of a form or access shared objects, you must implement your own synchronization methods.