Once client has connected to server, it can send Binary Messages to server. To send a Text Message, just call WriteData() method and send your binary message.
Call To WriteData() method and send a Binary message. This method is executed on the same thread that is called.
oStream := TMemoryStream.Create(nil);
Try
...
TsgcWebSocketClient1.WriteData(oStream);
Finally
oStream.Free;
End;
If QueueOptions.Binary has a different value from qmNone, instead of be processed on the same thread that is called, it will be processed on a secondary thread. By default this option is disabled.
Call To WriteAndWaitData() method to send a Binary message and wait a response from the server. The function returns the binary message received.
TsgcWebSocketClient1.WriteAndWaitDataData(oStream);